About me
Having graduated in Digital Game Development from college, I continued my career as an Android developer in the field of Information Security. Currently, I work as a Unity developer, creating medical simulations.
As a game developer, I follow the best software development practices to maintain projects organized and expansive, as well as the implementation of external tools to supply the application functionalities such as servers (NodeJS), database (MySQL), and audio interface (FMOD).
I also have experience as a technical artist, creating shaders using Shader Graph and HLSL, special effects using VFX Graph, Post Processing, Renderer Features, as well as creating supplementary meshes for VFX using Maya.
My Skills
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Game Development
6 years of experience developing games with Unity, including mobile, web, desktop, AR and medical simulations. Developing mechanics, APIs, input systems, data management with Scriptable Objects and SQLite, FMOD and online functionalities with Photon Pun
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Tech Art
Shader development for Unity and Unreal using both HLSL and Shader Graph, VFX and particle development, lighting and post processing. while also having skills with 3D and 2D softwares such as Maya, Photoshop, Premiere and After Effects
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Android Development
3 years of experience developing Android libraries focusing on infomation security, as well as app obfuscation, distribution automation and feature flags
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Backend Development
Backend development with NodeJS and Golang utilizing end to end encryption, as well as databases development with MySQL
Testimonials
